1955 Porsche 550 Spyder IRAY Turn Table

Ending my 2014 with what is likely my final iteration of this project - my 1955 Porsche 550 Spyder model that I created earlier in 2014. This model has become a valuable test-asset for my newest fixation: non-biased GPU raytracing. This turn table animation was developed using Autodesk 3dsMax and NVIDIA Iray (2048 iterations per …

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Iray Shading & Lighting Sequence |Logitech Unifying Receiver|

Primarily for the purpose of furthering my understanding of NVIDIA Iray (specifically within Autodesk 3ds Max) I began this quick project - about two days in total - from model to render to comp/edit. The model is a relatively simple mesh, a Logitech Unifying Receiver; this was modeled (for the sake of efficiency and comfort) …

SSS SceneCamera1 Zusammengesetzt v1

A rather unspecific shape created simply for the purpose of examining and experimenting with Sub-Surface Scattering phenomena within The Foundry MODO. One of these experiments was particularly attractive, so I processed it a bit further - breaking out passes and piecing things back together using Adobe After Effects. All aspects of this piece were completed solely …

Sechs Beinigen Zerstörer

This is a short animated sequence of a bio-mechanical character I created called “Sechs Beinigen Zerstörer” (Six-Legged Destroyer). Its design, and furthermore this animation, were based off of video game developers Electronic Arts’ “Command and Conquer” franchise; specifically the “Scrin” unit known as the “Eradicator Hexapod”. The character was modeled, shaded, lit, rigged, and animated …