I desire to advance both the internal design process and the end-user experience with the wonderful experiences that real-time product visualization can provide (be it two-dimensional, virtual reality, or augmented reality). I am a highly skilled Visualization Specialist with years of experience catering to the product visualization needs of several well known and highly regarding clients around the world. While I traditionally develop compelling, high-fidelity computer-generated stills and videos — my current focus is on developing interactive product visualizations using real-time rendering software such as Unreal Engine, Unity, and Autodesk VRED.
Automotive Visualization Specialist
Ford Motor Company
March 2016 – Present
In my current capacity as Automotive Visualization Specialist, I provide full-time visualization support within Ford Motor Company’s design studio; assisting interior and exterior designers, engineers, marketing, and design leadership in developing compelling, descriptive, and highly-advanced computer generated visuals for future vehicles and other innovations. These visuals may be in the form of more traditional CG stills, animations, or, more recently, VR presentations – most of which are intended for internal design purposes.
3D Generalist and Real-time (VR) Visualization Specialist
Dassault Systémes 3DEXCITE (formerly RTT)
Royal Oak, MI
June 2015 – March 2016
This full-time position with DS 3DEXCITE provided me to opportunity to service several automotive clients. As 3D Generalist, I provided specialist-level support clients such as General Motors (Chevrolet, Corvette, GMC Trucks, Buick, etc.), Honda/Acura, and FCA (Fiat, Chrysler, Dodge, Viper, Jeep, etc.). Some of my work can be seen by the end user when visiting the Chevrolet’s Build and Price websites as well as those for the wonderful 2015/2016 Dodge Viper.
Secondarily, I provided support as a Real-time Visualization Specialist focusing on generating workflows/methods for viewing and interacting with highly-detailed automotive datasets in real-time using industry standard tools such as Unity and Unreal Engine — both on traditional computer monitors as well as in VR/AR (virtual-reality/augmented-reality) headsets.
Proctor & Gamble/Kaleidoscope Animations Inc.
November 2012 – June 2015
As a Visualization Specialist for Kaleidoscope Animations Inc., I primarily provided on-site visualization support to historic Proctor & Gamble. I supplied some of the computer graphics expertise that this valued client required to realize several of its worldwide business requirements – both internally as well as for its own valued clients. My primary achievement while working with their team was the realization of “TVS” (the Total Virtual Store) — essentially a highly customizable product sales analytical tool built within a fully walkable and shop-able virtual-reality representation of various brick-and-mortar stores around the world (Target, Walmart, Waitrose, etc.)
When not on-site with Proctor & Gamble, I reported directly to Kaleidoscope Animations Inc.’s headquarters – also located in downtown Cincinnati, Ohio. Kaleidoscope has several great clients of its own whom I assisted whenever the need arose. These wonderful clients included various medical device OEMs – such as Toshiba, Johnson & Johnson, and Ethicon as well as other high-tech/consumer electronics companies – such as Microsoft and Motorola.
Kaleidoscope Animations Inc.
September 2012 – November 2012
In this, my first position after graduating from Full Sail University, I joined Kaleidoscope Animations Inc. as an intern/co-op in their Orlando, Florida satellite office. For the duration of this three-month internship, I provided animation and general visualization support to various medical device OEMs, such as Johnson & Johnson and Ethicon.
Full Sail University
Bachelors of Science – Computer Animation
2009 – 2012
Real-time visualization for 2D and Virtual Reality interactions (Epic Games Unreal Engine, Unity, Autodesk VRED)
Polygonal and Subdivision Modeling, NURBS modeling, Texturing, Shading, Lighting, Rigging, Animation, Photo-realistic Rendering (Autodesk Maya, Autodesk 3DS Max, Foundry MODO, Moi3D, AutoCAD, NVIDIA Iray, NVIDIA mental ray, SolidAngle Arnold Render, Chaos Group VRAY, OTOY Octane Render)
Post-production, Retouching, Editing, Compositing, UI/UX, Wireframing, Storyboarding (Adobe Creative Suite – Photoshop, AfterEffects, Premiere Pro, Illustrator, Muse, Apple Final Cut Pro, Foundry NUKE)
General Data Entry and Presentation (Microsoft Office – Word Excel, PowerPoint, Apple iWork – Pages, Numbers, Keynote)
Highly skilled in the use of both Mac OS and Windows operating systems
Highly skilled in computer hardware – I build and maintain my own desktops/workstations