Ending my 2014 with what is likely my final iteration of this project – my 1955 Porsche 550 Spyder model that I created earlier in 2014. This model has become a valuable test-asset for my newest fixation: non-biased GPU raytracing. This turn table animation was developed using Autodesk 3dsMax and NVIDIA Iray (2048 iterations per frame).
Jahr: 2014
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