Iray Shading & Lighting Sequence |Logitech Unifying Receiver|

Primarily for the purpose of furthering my understanding of NVIDIA Iray (specifically within Autodesk 3ds Max) I began this quick project – about two days in total – from model to render to comp/edit. The model is a relatively simple mesh, a Logitech Unifying Receiver; this was modeled (for the sake of efficiency and comfort) using The Foundry MODO 701. The textures were created (vectors) within Adobe Illustrator CC. From MODO the mesh was exported (FBX) into 3ds Max 2015 where it was materialized, textured, and lit – also the simple camera motion was created. As stated, part of this test was to observe how Iray’s iterative approach to rendering would apply to rendering an image sequence. Beyond that, much of this test was for the sake of material generation and establishing an approach to shading overall. I wanted relatively quick feedback from this sequence so I capped each frame at about 1k iterations. The result of imposing this limit becomes apparent in some of the recursive reflections where more iterations would likely be required to fully resolve these areas.

The rendered sequence and their associated passes (EXR) were imported into Adobe AfterEffects CC for some basic composition and finishing. The frames from AfterEffects were then brought into Adobe Premiere Pro CC for final on-screen-graphics and video export.

All aspects of this piece were completed solely by the above listed artist.

Toshi: 2014


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