Simple render of a Razer-branded computer mouse.
This quick project served primarily as an experiment of geometry transfer from The Foundry MODO to Autodesk Maya, particularly examining how well MODO’s PSubs edge-weights transferred to Maya. As such, modeled was completed using The Foundry MODO 701, shaded/lit/rendered using Autodesk Maya/mental ray. Any post effects were completing using Adobe After Effects CC/Adobe Photoshop CC.
All aspects of this piece were completed solely by the above listed artist.